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BNHA Quirks/Some Prompts

By Lolychan009

5.6K 293 40

These are some random quirk ideas that you can use in your writing or to spark your own version! I may inclu... More

Quirk: Walkforce
Quirk: Killer Winterland
Quirk: Thermostat
Prompt: Beast cafe idea
Quirk: Sacrificer
Quirk: Through the veil
Soulmate Au idea, Omegaverse
Quirk: Impact Crystals
Quirk: Resonant Symphony
Quirk: Power Multiplier
Quirk: Ultrasonic Surge
Another Soulmate Au idea
Prompt: Quirk accident
Quirk: Blood Memory
Quirk: Life clock
Quirk: Chemical Acquisition
Quirk: Miasma body
Quirk: Dimensional Lock
Quirk: Phantom Space
Quirk: Huntsman
Quirk: Traceless
Quirk: Weaponry Weaver
Quirk: Master Conductor
Quirk: Cry of Insanity
Quirk: Terror's Flames
Prompt: A re-do of the past
Prompt: Godbloods, Vampire Au
Quirk: Demonification
Quirk: Dominion
Quirk: Bloodborne contaminant
Quirk: Super Colors
Quirk: Fire Devil
Quirk: Electrical kinetics
Quirk: Battle Angel
Quirk: Ruler of the Negative Void
Quirk: Lifesaver bubbles
Quirk: Star of Extinction
Incomplete colors Soulmate Au
Quirk: Demonic blood
Quirk: Ghost bullets
Quirk: Saber Seraphim
Quirk: Toxic Devotion
Quirk: Candy Boost
Quirk: Seismic Touch
Quirk: Damage Rebound
Quirk: Space Rift
Quirk: Energy Reaper
Quirk: Eyes of Destruction
Prompt: Night Market Wandering
Prompt: The Street's Angel Doctor
Quirk: Angel Devil
Quirk: Mesmerizing Charm
Quirk: Wargod
Quirk: Jack of Knives
Quirk: Light Threads
Quirk: Nightmare Reality
Quirk: Crystal Edge
Quirk: Inkbound Butterflies
Quirk: Healer's Exchange
Quirk: Soul Seeker
Writing Prompt: The Last Gamble
Writing prompt: The Unofficial Silent Book Club
Quirk: Scriptoria
Quirk: Split Genesis
Quirk: Kinetic Override
Quirk: Destiny Drafting
Quirk: Primordial Force
Writing prompt for New Year's: A Love Letter at Midnight
Quirk: Particle Dominion
Quirk: Atomic Convergence
Quirk: Crimson Bloom
Quirk: Mimetic Fighter
Quirk: True Juggernaut
Quirk: Luck Shifter
Quirk: Chains of Balance
Quirk: Frost Giant
Quirk: Killer Hornet
Quirk: True Sight
Quirk: Push n Pull
Quirk: Dark Sovereign
Quirk: Devouring Mutant
Quirk: Pulse Field
Quirk: Dismantle
Quirk: Viral Strain
Quirk: Cell Boost
Quirk: Sight Warp
Quirk: Blink Step

Quirk: Ionic Trigger

52 3 0
By Lolychan009

Ionic trigger:

Type: Emitter

The user can manipulate the ions  around them  whether they are liquid, gas, or solid (including live organisms or objects) forms to trigger  explosions. These can be  electrical,  combustive (fire), and/or pressurized (compressed gas or air) depending on the ions  manipulated and the material/substances used. They  do this by internally utilizing their own ions to send an electric impulse that  energizes the target ions (of what they touched), making them build up their charges prior to their detonation.

Also, playing with the charges (positive/negative), they can pull and direct the  excited ions to wherever they want them to go. As such, manipulation of ions in the surrounding air (gaseous form) around  is possible and they can even gather and compress the ions  to create electrical or air bullets to fire  at targets though their reach is limited. For this reason, these  bullets can only be used for close and middle ranged combat.

They can work just fine alone or with a team. Due to their quirk's nature, there is synergy with other abilities that deal with electricity/charges and those that boost the power of the user's quirk.

Though Ionic Trigger can cause damage to structures and buildings, it is much better and more sinister for the user to utilize their quirk on live targets.  They can quite literally energize a target's inner ions and turn them into a walking bomb that they can set off at any moment. This is excellent for surprise attacks, to confuse or cause fear among their enemies, and to create distractions. Moreover, the targets do not have to be human for animals, insects, even plants can be used as substitutes for they all have ions inside them.

Drawbacks: **tetanic contractions** of the extremities due the overusing  the ions in their own body which causes electrochemical disbalances of ion channels in muscles, leading to the involuntary movements.

**Tetanic contractions are sustained muscle contractions evoked when the motor nerve that innervates the skeletal muscle emits action potentials ( electrical signals/impulses) at a very high rate. These contractions are temporary,  do not cause permanent damage, and can last from 20 minutes to 2 hours. This makes the muscle very rigid and  very difficult to move one's extremities (arms affected the most), which can render the user unable to fight. 

Massages, using transcutaneous electrical nerve stimulation, and  warm treatments of water  can help to greatly reduce the stiffness of the limbs as they provide new electrical stimulation to help override the sustained impulses. This allows ion channels in the body to reestablish their resting electrical potentials, returning them to normal.

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