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Cairo
  • Reads 1,084
  • Votes 75
  • Parts 48
  • Time 9h 49m
  • Reads 1,084
  • Votes 75
  • Parts 48
  • Time 9h 49m
Complete, First published Jul 07, 2014
[[ The first book of the rewrite is out~ Check it out on my page! ]]

Cairo is a desert country dominated by fire magic. The Government is considered corrupt, the people are unhappy, and a rebellion is stirring in the depths that's set on shaking the country to its core.

Living with the citizens are creatures called Kleptos--card spirits who control powerful magic. Among them is the Fire Kleptos, Aerie. Her Pyrroh is the Fire Mage, Cairo, the boy genius named after the country. Tagging along with them is their adventure-seeking friend, Cane.

Aerie can't remember her past. There's something about her that's different, and if there's one thing for sure, it's that she's no ordinary Kleptos. 

Cane wants truth and justice to prevail. The first step is getting through to the Government, but it's torn apart just like the country.

Cairo is helping Aerie gain her memories. While he travels around the country in search of clues, he's thrown right into the middle of all the trouble.

But Aerie might just be the key to something much larger than anyone could have imagined. As Cairo continues to search for her memories, a past full of secrets is brought to life that might just change the course of history.
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The Hour of the Crow

42 parts Complete

Primsharah will become the center of a deadly play, with the powers of the gods themselves at stake ... *** Refusing to watch his family crumble beneath the weight of poverty, Arran has resorted to stealing from the rich to provide for his mother and sister. His ability to bend light prevents him from being caught ... until one day, he is. His captors have no intention of turning him in, though, instead making him an offer that he cannot resist, but which will change the course of his future forever. Meanwhile, Princess Serafina, heir to the throne of Primsharah, welcomes an unusual suitor in the royal palace. This stranger brings a dangerous gift for her father: the Sphere of Truths, one of the ten World Artifacts, created by the gods themselves. As the Shah sinks deeper into his obsession with the Sphere, Inna starts experiencing visions about a thief stealing another Artifact, the Amulet of Doom. A deathly curse is bound to the Amulet, and its theft will set in motion a series of events which might destroy Primsharah for good ... and the world along with it. Together, Arran and Inna flee across the desert to find out who is stealing the Artifacts and why. But Arran's time is limited as the curse flows through his veins, with no hope for salvation save for the stubborn princess who is determined to see his survival. Magic, desert and creatures of myth weave a tale of fragile hope, large-scale betrayal and fierce friendship between two people whose fates should never have crossed paths at all.