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Special infected (Witch)

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Besides tank she's the most dangerous and powerful infected

The Witch is the second "Boss Infected", and is one of the worst obstacles you can come across in a campaign. However, she generally only appears a few times per campaign, and is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. Pistol fire does not provoke her easily, but it will do only a small amount of damage (in Left 4 Dead 2, causing any damage to the Witch will instantly startle her). She is very powerful, capable of incapacitating and even killing Survivors with one hit. When the Director spawns a Witch, the faint chord of the Witch music will play, allowing veterans of the game to quickly prepare for the "obstacle."

The Witch cries loudly. When nearby, Survivors will mention they hear her and warn teammates to turn off their flashlight. While the Witch can be killed, her increased health makes this difficult. It is best to avoid her if possible. Witches can be startled if a Survivor stands too close to her, damages her, or shines their flashlight on her from a close to moderate distance. She will also start to growl if a Survivor looks at her through the Hunting Rifle/Sniper Rifle's scope for a long time.

The Witch is very rarely found in small rooms and normally stays off the main route, but has been found in front of Safe rooms (or even inside the safe room), doorways, and in the middle of streets. Once a Witch has killed a Survivor or cannot pathfind to her target, she will retreat from the area and despawn. However, in some strange cases, the Witch has been known to kill the closest Survivor to her. This does not usually happen, and when it does, the Witch runs off as normal after killing the Survivor.

Also, if a Survivor blocks the Witch from attacking the Survivor who startled her, she will attack the Survivor blocking her and either incapacitate the blocking player and run away or incapacitate (or kill on Expert or non-easy Realism mode) both the blocking player and the player who startled her. If the Witch is lit on fire (Molotov, Incendiary ammo, Gas can) while she is chasing a Survivor, she will immediately start chasing after whoever burned her.

 If the Witch is lit on fire (Molotov, Incendiary ammo, Gas can) while she is chasing a Survivor, she will immediately start chasing after whoever burned her

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The Wandering Witch appears in Left 4 Dead 2

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The Wandering Witch appears in Left 4 Dead 2. She is seen only in the daylight hours, aimlessly wandering around and sobbing loudly with her head in her hands. Her constant movement makes the Wandering Witch harder to avoid, but she is also far more introverted and reacts only to direct attacks or physical contact. One can even damage her slightly without startling her. Unlike the sitting Witches, she does not seem to be alerted that readily by flashlights.

In Left 4 Dead 2's Hard Rain campaign, a large number of Wandering Witches have infested an abandoned sugar mill, which the Survivors must traverse to obtain fuel for their rescue boat. The achievement SOB STORY is earned for navigating the sugar mill without startling any of them.

 The achievement SOB STORY is earned for navigating the sugar mill without startling any of them

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(She also loves sugar unless it already says that)

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