Remember how I said we'll be looking at 60 Good Machines last time?
Yeah, I lied.
Welcome back to my downwards spiral in YGO! Today we're going to be discussing one of my personal favourite archetypes to come out of VRAINS, Tindangle!
Can you feel the tingle of my dingily dangly balls?
This one we're going to take a different approach from last time. Mainly because this isn't a combo deck (but there is a set of plays you can do on your first turn which I'll show later) and rather a wall deck that aims to out-grind the opponent in advantage, sort of like Sky Striker, except they have actual finishers in the form of Cerberus and Hound.
Tindangles are quite an interesting archetype since they're a Flip archetype (which have never been good historically in YGO) that has amazing protection coupled with consistent recursion. They're a GY-centric archetype, consistently dumping and reviving pieces for the ultimate payoff of gathering an absurd amount of advantage from flipping your set monsters face up.
The deck I'll be showcasing and sampling today is a pure Tindangle build meant for casual play (since this deck is by no means competitive), but popular other archetypes you can combine with include: Prediction Princess (which I ran originally but ultimately cut out), Shadoll (to access the powerful Shadoll fusions), Krawler, and Subterror (both are Flip archetypes like Shadoll but are more inclined towards Links like Tindangle).
I'll show the list now (with the tldr explanations) and go through it card by card afterwards. Then we'll go through some basic plays and boards you want to end on.
[Tindangle Pure]
Monsters (24)
[Tindangle Engine]
3x Tindangle Jhrelth (Starter, sets up GY and specials itself on board)
3x Tindangle Dholes (best and easiest recursion in deck)
3x Tindangle Angel (extender that can end BP)
3x Tindangle Trinity (tutors Gardna and searches Gergonne)
3x Tindangle Base Gardna (necessary evil but ok extender)
2x Tindangle Protector (is either a huge brick or massive advantage engine, there's no in between)
1x Tindangle Intruder (freest self reviver and searcher)
1x Tindangle Hound (turns your opponent's huge monsters against them)[Support Engine]
3x Spirit of the Fall Wind (search Jhrelth to get your plays flowing)
2x Terrifying Toddler of Torment (amazing extender, combos extremely well with Dholes)Spells (12)
[Tindangle Spells]
3x Nagel's Protection (prevents destruction and doubles damage)
3x Euler's Circuit (prevents attacks)
3x Stairs of Mail (not once per turn resetter/activator for your Flip cards)[Power 1-of]
1x Foolish Burial (pitch your pieces for revival)
1x Super Polymerisation (to access Starving Venom and disrupt the opp's board)
1x Called by the Grave (fuck your hand traps)Trap (4)
3x Tindangle Delaunay (best card in deck, freest +3 ever)
1x Gergonne's End (ultimate protection for Cerberus)Extra Deck (15)
[Fusion]
1x Starving Venom Fusion Dragon (disruption and revenge)[Xyz]
1x Arc Rebellion Xyz Dragon (finisher, negate, and more using your opp's big monsters against them)
1x Raider's Knight (to go into Arc Rebellion)
1x Tornado Dragon (spell/trap removal)
1x The Phantom Knights of Break Sword (removal)
1x Dante, Traveler of the Burning Abyss (mill)[Link]
3x Tindangle Acute Cerberus (main attacker, deck revolves around getting him out)
1x Subterror Behemoth Fiendness (set up and extender)
1x Predaplant Verte Anaconda (to fusion summon Starving Venom)
1x Accesscode Talker (can switch out for Borrelsword)
1x Knightmare Unicorn (spins)
1x I:P Masquerena (disruption with Unicorn)
1x Link Spider (to convert tokens)

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RandomRandom things. Also where I dump "An Idiot's Guide To", my Yu-Gi-Oh "series" where I analyse some decks Home to the original Dr Yukimura drafts "Yu-Gi-Oh! Wings" and "Cardfight!! Vanguard: Generations re:Wings" also published here! Moodboard made by...