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Vampire

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Quirk: Vampire

Quirk Type: Emitter

Quirk Class: Mental, Strength, Speed and Blood

Ability - The user has abilities that remind others of middle aged vampires. In order for their quirk to activate they need to consume blood, which the users has fangs for to make it easier. Once done this, the user has increased senses to all. Sight, hearing, smell, touch and taste. They also have enhanced strength and speed. Having a bit of blood doesn't increase the quirk's power all that much but having a litre of consumed blood allows the user to move faster then cars and dent titanium.

Combat Range: Close

Disadvantage: - Similar to the vampire, the user is weak in sunlight. However this is more so because of their enhanced senses. The user is practically blind in the sunlight and their skin feels as it is burning.

- The user has no quirk if they have no access to blood and similarly to Toga, they'll go crazy if they go without it for long periods of time.

Special Moves: Bat Strike - The user uses the environment to shroud themselves before charging. The user will strike the head but grab either the arm and leg as they fall down. They bit hard into it to rupture that limb paralysed for the moment while increasing their own strength.

Hero/Villain Names: Dracula, Undead, Undying 

My Input(Not Necessary): Thanks to Persiaking for the suggested quirk. This quirk is obviously inspired from vampires but the abilities emulate realistic superpowers in the mha universe.

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