He had apparently activated an end-game task that was planned to be a secret one – which ended up falling to him, a player who had just started playing... Who has to level up three hundred times to even have a chance in completing it.
Once again sighing and exhaling, Jabberwocky shook his head, then turned to the remaining players around, "Guys, you've heard what the angel said! Let's go clear the island!"
***
The first thing I did when I got back out of the angel body model was to increase the imp's spawn points and spread out an extra twenty spawn points, let those bastards deal with this!
And I also explicitly mentioned a warning as to not let the other players try the same trick with calling me on other islands! I had such a simple idea, after all, clean up the island, clean up the source of the filth, and voila! You now have suspension bridges leading to other islands!
But no, someone wanted to roleplay as cultists and try to make a ritual for which none existed and summon an angel. Well, summoned, well done, here's a quest for three hundred levels! Tremble and dread the horror that is about to befall you!
...as soon as I make, the horror that will befall you!
Oh well, this should give me another ten minutes to distract myself from having a simple quest chain broken so badly, great. OK, let's push back the skills I've been developing so far, looks like we've got an urgent need for an NPCs here!
Great, so in order to develop an NPC, I need to at least create a very rough setting skeleton and maybe even makeshift factions? There's already an angel, after all.
So, in that case, we have the Celestial Host, the good ones, and the Enemy, whose presence has caused the monster spawns, our very own evil. So, what, just let the imps handle that?
No, that's not it, the Imps aren't the cause, they're the effect! Yes, that's right, the presence of the Enemy itself triggered the creation of spawn points! No, we're the ones with the Gate, so we have it: a breached reality, yes, a powerful Enemy who, by his presence, has derailed reality, good!
Judging by the fact that everything in the setting is mostly destroyed ruins, we already have a divine post-apocalypse setting here, so creating cool warriors and commanders are immediately out of the picture. If they survived, they probably took refuge in some bunkers, that the players need to have some sort of questline to access! Maybe in the appropriately nuke-ified desert?
Yes, everything is coming together!
So, on top of that we'll sprinkle some, hmmm. Who could have survived in a wasteland like this? Thoughts of local raiders popped into my head, but what kind of raiders would fit the setting?
Although, hmmm... I thought for a moment, then struck my fist in my open palm as an idea comes to mind.
***
Sturm sighed, pulling his blade from the body of the Great Imp that had fallen at his feet with light pressure. Watching as it began to turn into disintegrating grains of sand in the wind a few seconds later, before examining his sword.
The game had no integration with the local forums, so he couldn't tell which other players had found a sword like his, or if any other had even found a proper weapon. But, judging by the fact that no one else on his island had found one, apparently it was a rare enough item.
Which was a bit odd; his blade looked rather unimpressive, perfect for being the kind of weapon players might rely on at the start of the game. However, that being said, apparently things weren't really that simple with this sword, and he should keep information about his possession of the sword secret for the time being.

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This game definitely does exist
HumorHave you ever how the 'unique quest chains' are born, how 'mega-rare super-items' just drop out of thin air, and why every random minor character in the starting village is a hidden expert? I am the reason. I am the silently curshing ghost ofthe mac...
First Day (3)
Start from the beginning