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Main Quest (2)

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As an excuse for the lack of activatable abilities, I had shoved whatever scraps I created into the Systems tab, the most useful tab in the world! I clearly had a stroke of genius when I came up with it.

It was the tab that stored everything in general, and most importantly, without any problems!

No one can tell me that 'activated skills do not belong in the Systems tab' because no one really knew what, in fact, should be in a normal 'Systems' tab. So no one would be complaining when I dump everything in there!

Of course, I should have started developing a magic system, especially since mana had only one use so far, that is in creating potions in the Alchemy system, used only by Jim and a couple of his students. But for now, at least I could fend put it off, until the Players found anything magical or fulfilled some 'secret' conditions that I had thought of.

And as long as nothing happens, I could continue putting that off!

However, such an excuse wouldn't work with combat abilities anymore.

In addition, so far the Players may enjoy smashing the skulls of imps with their own hands, but too simple gameplay will quickly become boring, and therefore it needs to be diversified, yet remain simple. Even very simple things like a 'Quick Kick', 'Strong Kick', and 'Block', and a few variations of that would probably suffice.

And it was easy to create too; this one's makes the attack faster, this one has higher damage, and this one will reduce damage received for a couple of seconds, simple, easy modifications like that. Tie it all down to basic damage to Strength, speed to Dexterity, protection time to Stamina, and other stuff, and there you have it, Players, you got some new skills!

You now can run around and enjoy the fact that you could suddenly become stronger or faster at the touch of a magic button...

True, such joy for players was not given for nothing, of course. After waiting for a moment when a dozen Players had time to try out the new skills, I rubbed my hands and launched a message to the whole game world.

At the same time as the entry of new players into the world.

***

[Attention! In the holy of holiest, the Infinite Heaven, the sprouts of evil have bloomed. The Enemy, who once thought the Infinite Heaven conquered, once again turns its gaze towards the Heavens, and terrible is its gaze!]

Jabberwocky, having just returned from his latest rebirth after being betrayed by his closest associate, Double Down, there must have been some subtle religious allusion lurking here that Jabberwocky had missed, stared carefully at the pop-up message. Looking at it so closely that he almost missed the fact that his level had dropped from almost the tenth to the eighth! His Charm stat had also dropped by one point, causing Jabberwocky to exhale irritably.

While it didn't take him too long to reach ninth level and almost make it to tenth, Jabberwocky couldn't get much further without a support group. Having invested all his points in Charm and gained skills of the right category, he functioned only as well as he did when part of a group. As an individual fighting unit, Jabberwocky was actually really unimpressive...

And his support group would need a long time to be rebuilt. They had killed Double Down, of course, but he had severely battered their group, sending many to be reborn, causing immense level losses...

And, of course, back to the elephant in the room, the system message! Jabberwocky didn't know the game's lore very well, just like all the other players at the moment actually, even the forums are having a heyday in making theories, so he couldn't say for sure what had just happened in the game. But judging by the red font and the very clear title of 'Enemy', it's unlikely that anything good happened...

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