Truth be told, I had no idea how magic was supposed to work, or how to design one in the first place, other than it had to be mana-based abilities. Maybe I should add some kind of magical language whose words had to be spoken to activate it – something like Enochian?
Hmm, that's a serviceable idea, let's go with that for now. Maybe I should create a system where the Player needed to draw symbols? Well, excluding the simplest shapes, like geometric ones, most players just won't be able to use them in combat. For now, but let's leave the idea of some runes or rituals.
What else, maybe some kind gestures? No, in that case, because they'll have to do something with their arms and body, it needs Dexterity, and it'll look like some kind of martial arts. Not bad at all, but better to leave it for some special mage classes, not for standard ones.
Okay, I can't think of any more ideas, so I suppose I should create the magical language now? Considering the angelic motif we got at the moment, cribbing some kind of Enochian language isn't so bad and might work.
So a magician would say these words to cast magic... And these words are magical because they are the language by which... We created the world, yeah! Okay, let's immediately lay down the approximate standards that we have big, varied magic and no ceiling of power to be seen...
Although I will have to balance it, so that not only mages can destroy millions of people with their abilities, but warriors could also do something like that... And archers... And anyone else I come across... I suppose Alchemists too.
Great, so we have a kind of 'first' language that created the world... And Mages could use the language to use magic, literal small-scale reality manipulation. Okay, that's the lore explanation I could come up with for now, it needs some more details, but oh well, that's a problem for the future. I could even foresee some twist that can be pulled in the future! Something like the creation language only created this world, and that it was maybe not actually the first language!
Well, the system as it is, is good enough, the rest can be left for the future.
Hmm, I'm calling it Enochian, or well a copy of the thing, but how would it sound like? Using English seems a bit like a cop out for a magical language. As much as I'm tempted by the possibility of demanding some inexpressible sounds, only I'm capable of doing such a thing with my trusty army of AI and voice modulators. Can't exactly expect the Players to be able to do a rendition of the Black Tongue each time they want to use Magic.
So, we'll take just a language, just sounds and put them together in a random order so that it sounds relatively similar to words, but unusual enough for the human ear that it wouldn't actually be legible.
Okay, now the second question is how do we let the players learn this magic? Where can they read the so-called miracle words, that would make them capable of doing all sorts of nastiness over the physical laws? A full-fledged NPC-teachers... Not on the table, creating an AI script and a lore background sounds like a lot of work, even just Signia is already too much work, and I'm fibbing with her most of the time, and even taking personal control.
And that's when only interacting with one Player! How about tens? Hundreds? Thousands?
Each with a personal relationship score to the NPC? Probably needing unique interactions and whatnot?
No, a trainer NPC is still a bit too complex, at least until the Captain Signia experiment concluded, and some general NPC AI could be compiled. So, for a while we'll do without them.
Maybe just a random loot like a Grimoire? The Players seem to have a knack of just doing the most random of things, so that might work... but, no. The Players, for the most part, had already checked most of the islands up and down, and looted anything that is not nailed down, and to some, even those that are indeed nailed down. So, scattering any magical grimoires now was not only useless, since no one is going to look someplace they've already visited, but also suspicious...

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HumorHave you ever how the 'unique quest chains' are born, how 'mega-rare super-items' just drop out of thin air, and why every random minor character in the starting village is a hidden expert? I am the reason. I am the silently curshing ghost ofthe mac...
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