Hunting Chart
Level 0: 0-1 Fish
Level 1: 0-2 Fish
Level 2: 1-2 Fish
Level 3: 1-3 Fish
Level 4: 2-3 Fish
Level 5: 2-4 FishForaging Chart
Level 0: 0-1 Herbs
Level 1: 0-2 Herbs
Level 2: 1-3 Herbs
Level 3: 2-4 Herbs
Level 4: 3-5 Herbs
Level 5: 4-6 HerbsCollecting Chart
Level 0: 0-1 Grasses, 0-1 Herbs
Level 1: 0-2 Grasses, 1-2 Herbs
Level 2: 1-2 Grasses, 2-3 Herbs
Level 3: 1-3 Grasses, 2-4 Herbs
Level 4: 1-3 Grasses, 2-5 Herbs
Level 5: 1-4 Grasses, 2-6 HerbsHealing Chart
Level 0: Can't heal anything
Level 1: Can heal fever and slightly injured (Takes 2 Herbs)
Level 2: Can heal lowfever (Takes 5 Herbs)
Level 3: Can heal injured (Takes 7 Herbs)
Level 4: Can heal highfever (Takes 8 Herbs)
Level 5: Can heal severely injured (Takes 10 Herbs)Battle Chart
Level 0: 0-10 Damage/Defense
Level 1: 0-20 Damage/Defense
Level 2: 10-30 Damage/Defense
Level 3: 20-40 Damage/Defense
Level 4: 30-50 Damage/Defense
Level 5: 40-60 Damage/DefenseDefender Commands
/hunt alone
/hunt with ...
Hunt alone or with others to get prey for the paddling. [Uses 1 Energy]/collect alone
/collect with ...
Gather alone or with others to get grasses and herbs for the paddling. [Uses 1 Energy]/patrol with ...
Patrol to make the border strength higher. Requires at least 4 defenders. [Uses 1 Energy]/defend
Defend against animal or bird attacks. [Uses 1 Energy]/train hunting skill with ...
/train fighting skill with ...
/train collecting skill with ...
/train swimming skill with ...
Train your skills with others. [Uses 1 Energy]Healer Commands
/forage alone
/forage with ...
Forage alone or with others to get herbs for the paddling. [Uses 1 Energy]/collect alone
/collect with ...
Collect alone or with others to get grasses and herbs for the paddling. [Uses 1 Energy]/heal ...
Heal another duck using herbs. [Uses 1 Energy]/train foraging skill with ...
/train healing skill with ...
/train collecting skill with ...
/train swimming skill with ...
Train your skills with others. [Uses 1 Energy]Crown Commands
/announce ...
Announce something to the rest of the paddling. [Uses 0 Energy]/force _ and _ to be married
Force 2 ducks to be married. They may or may not be acquaintanced. [Uses 0 Energy]/give _ a punishment of ...
Give someone a punishment. [Uses 0 Energy]Duckling and Mother Duck Commands
/play alone
/play with ...
Play alone or with the other ducklings. [Uses 1 Energy]Bonding and Marrying Commands
/bond with ...
Bond with a duck of your choice. [Uses 1 Energy]/request to be married with ...
Request to be married with a duck of your choice. The Crown has to approve. [Uses 1 Energy]/accept being married with ... [Uses 1 Energy]
Accept being married with someone who asked. The Crown has to approve. [Uses 1 Energy]/breed with ...
Breed with a duck of your choice. The Crown may cancel the command. [Uses 1 Energy]Emergency Commands
/evacuate with [Name Of Duck]
Evacuate the kingdom with a chosen duck. [Uses All Energy]/answer
Answer the spirits. Put your answer underneath. The command is said in Private Message. [Uses 0 Energy]/save [Resource]
/save [Name Of Duck]
Save a resource or a duck of your choice. [Uses 0 Energy]/attack [Enemy]
Attack an enemy. [Uses 0.5 Energy]/hide
Hide from something. [Uses 0 Energy]/search _ with ...
Search a location for a kidnapped duck. Requires at least 2 ducks, +10% of finding the kidnapped if they are at the location for each duck. Starts at 50% with 2 ducks. [Uses 1 Energy]Evil Commands
All evil commands are PM'd to the account./steal _
Steal up to 10 of a resource. The resource may be chosen and used on the evil duck. [Uses 0 Energy]/attack ...
Severely injure a random duck. The attacked duck may not be chosen. [Uses 0 Energy]/murder ...
Murder a random duck. The murdered duck may not be chosen. [Uses 0 Energy]/possess ...
A healer may possess a duck and choose to make them do anything for 5 moons. The trial happens after the 5 moons are over and if the possessed reveals they have been possessed. The evil duck PM's the possessed actions for the day, and the possessed is forced to complete them. [Uses 0 Energy]/kidnap ...
A defender may kidnap a duck and take them out of action until they are declared dead or found. After PM'ing, the location of where the kidnapped will be kept may be chosen out of several options. [Uses 0 Energy]/secretly bond with ...
Bond with another duck secretly. If they say no, they may alert the Crown. [Uses 0 Energy]/ask to be secret mates with ...
Ask to become secret mates with another duck if the Crown said no. If they say no, they may alert the Crown. Requires a best friend bond with the other, whether it is secret or not. [Uses 0 Energy]/escape alone
/escape with ...
Escape the paddling alone or with other ducks. If a duck is asked to escape, but they say no, the duck who turned the offer down may alert the Crown. [Uses 0 Energy]There will probably be more commands added on.

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Crown, Evil, and Beyond | A Duck Command Game
Random"Welcome to the Trinity Paddling. Don't look around, don't make yourself at home, don't do anything, really. Your time has come... Will you serve my rein? Or will you need to be... Removed..?" - The Crown Welcome to Crown, Evil, and Beyond, a Duck...