You've given your world a body—its shape, weight, breath, and heartbeat. Now it's time to give it a face.
This chapter is about designing the surface of your world. Not just where mountains rise and oceans fall, but how the environment creates natural borders, nurtures culture, and influences how life—plant, animal, and intelligent—evolves.
Worldbuilding isn't just about putting mountains on a map. It's about asking why those mountains are there—and what it means for the people who live near them.
Step One: Start with the Big Features
Imagine flying above your world for the first time. What do you see?
Continents or one vast landmass?
Endless oceans or scattered islands?
Towering mountains? Giant canyons? Frozen poles? Volcanic belts?
Here are a few classic landform choices to consider:
Mountain Ranges: Natural barriers that influence weather, migration, and defense. Often the source of rivers and spiritual significance.
Oceans and Seas: Trade routes, mysteries, or monster-filled chasms. Water always defines borders—and culture.
Deserts and Wastelands: Harsh, sacred, or abandoned. These often hold secrets, ruins, or resilience.
Forests and Jungles: Places of beauty, danger, or enchantment. What grows there? What hides beneath the leaves?
Plains and Meadows: Often the heart of agriculture, nomadic life, or early civilization.
Islands and Archipelagos: Isolated, spiritual, or advanced. Island societies can be rich with unique development paths.
Polar Regions or Ice Caps: Homes to the old gods, buried empires, or untouched wilderness.
Your landforms don't have to match Earth's. Floating continents, vertical oceans, or fractal deserts made of broken glass? If it fits your world's rules—it works.
Step Two: Let Climate Shape Culture
Now add climate. This shapes everything—how people dress, eat, build, and survive.
Ask yourself:
Does the equator run hot or cold?
Are there jet streams, magic storms, shifting tides, or solar flares?
Is climate stable, or does it change violently or even seasonally alter geography?
Consider a few examples:
A desert where sandstorms move like migrating beasts
A tropical archipelago with constant rainfall and bioluminescent plants
A frozen plain warmed only by ancient, buried fire-beasts
Climate leads to unique adaptations, inventions, and traditions.
Step Three: Make Room for the Mythic or Unknown
Every great world has places that inspire awe, fear, or curiosity. These don't just serve as set pieces—they breathe life into your map.
Add:
One forbidden land: A place no one returns from—or one where they return... changed.
One divine location: A mountain that touches the heavens, a sacred lake, a storm that never ends.
One natural wonder: A canyon that sings, a floating island, a tree the size of a city.
Don't explain everything. Let your world hold some secrets. These mysteries give stories depth.
Step Four: Build Biomes and Life Zones
Your world is now diverse and full of life. Decide how life adapts across the map:
What thrives in the jungles vs. the tundras?
How does elevation, water access, or magical presence affect evolution?
Are certain areas cursed, enchanted, or altered by ancient war?
Even a small shift in environment can change everything:
A coastal village with fish-scale armor
A mountain tribe that communicates through stone vibrations
Nomads who follow migrating wind-creatures across grassy steppes
Bonus: Sketch and Feel
If you're a visual thinker, now's a great time to draw or digitally sketch your world's outline. It doesn't have to be artistic—just functional.
Mark:
Continents
Oceans
Major landmarks
Climatic zones
Your favorite "what if" spots (floating glacier castles, etc.)
Maps help you see the world, but even more—they help you feel it.
This is the surface your stories will walk on. This is where your people will live, dream, fight, and die. It's not just terrain. It's character. It's history. It's home.
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A Creator's Guide to Crafting the Unknown
FantasyWorldbuilding with Jackie: A Creator's Guide to Crafting the Unknown is a thoughtful, beginner-friendly journey into the art of creating fictional worlds from the ground up. Written by a fanfiction writer stepping into the realm of original storytel...
