To name something is to claim it, shape it, and give it meaning. The right name can whisper of ancient magic, echo with lost history, or anchor a place in the heart of a reader forever.
In this chapter, we step into the delicate art of naming: your world, its continents, islands, cities, villages, and ruins. Whether you build languages from scratch or borrow from real-world roots, the names you choose define the tone, culture, and soul of your world.
Part One: The Name of the World
The name of your world sets the tone for everything. It's usually the first thing a reader hears—the banner your universe flies under.
Ask Yourself:
Is the name ancient or modern?
Was it given by gods, formed by scholars, or named by survivors?
Does it mean something in an in-world language?
Name Ideas and Inspirations:
Use root words from real or constructed languages
("Aerion" from aer = air, or "Vireth" from vir = green/life)Borrow from themes:
A world of storms: Thundara
A dead world: Mournhollow
A magical core: Myrrath
Try single-word names: elegant and evocative
(Elaris, Noctis, Drenel, Kaerth)Or compound names: rich with mystery
(The Hollow Realms, The Shattered Sphere, Veilspace)You might also include multiple names:
The name scholars use
The name common folk whisper
A forbidden name, older than memory
Part Two: Naming Continents and Regions
Continents shape the macro-identity of the world. Their names often reflect:
Geography (Snowreach, Ashenfold, Verdellia)
History or mythology (Vasskar = Land of the Vanquished Kings)
Dominant culture or people (The Teyari Expanse, Elaran Empire)
Ancient languages no longer spoken
Ask yourself:
Are the continents named after rulers, events, or native words?
Do different cultures have different names for the same place?
Tip: A single striking word can imply great depth.
("Caelthorn" feels different than "Westland.")Part Three: Naming Islands and Unique Landforms
Islands, mountains, rivers, and deserts often carry names tied to legend, danger, or beauty.
Examples:
The Spiteful Isles – dangerous or cursed
Isle of Waking Dreams – magical or surreal
Cradle Rock – shaped like a cradle, or origin of something sacred
The Bleeding Coast – red sands, or history of war
Glassspine Ridge – jagged, beautiful, deadly
Consider using:
Descriptive names for landmarks
Metaphorical names for mythic sites
Indigenous names to reflect different cultures and languages
Give places a reason for their name, even if that reason is forgotten.
Part Four: Naming Cities, Villages, and Settlements
Settlements are the lifeblood of civilization. Their names reflect who built them, why, and what they've endured.
City Name Categories:
Function-Based:
Forgehall – known for blacksmiths
Tradehaven – a merchant port
Sanctum Reach – a sacred refuge
Historical or Mythical:
Aelvyrin – named after an ancient queen
Sorrowmere – built on the ruins of a fallen city
Descriptive:
Gold Hollow – a mining town
Thornspire – built near jagged spires
Borrowed from In-World Language:
Thirakan, Nuala'dris, Kovrenne
You can also use suffixes and prefixes to unify a region:
-grad, -spire, -mere, -hold, -dell, -moor, -heim, -vek, -tor, -tharn
Ex: In one empire, cities may all end in -vek:
Velvek, Morvek, OstavvekOr divide by culture:
Elvish names might flow (Lethariel, Myrrhathen)
Dwarven names may be harder and grounded (Durharn, Korrun, Bramdeep)
Human names might vary wildly based on region and conquest
Part Five: Making Names Feel RealUse Naming Layers:
What's the formal name? (The Bastion of Arknis)
What's the nickname? (Old Bones)
What do outsiders call it? What about its enemies?
Show Change Over Time:
Cities renamed after conquest
Ruins with forgotten names, now called The Wound
A sacred island, once Kaitharan, now The Blighted Shore
Use Sound and Rhythm:
Harsh consonants (Kr, Th, Dr) can imply strength or danger
Soft syllables (Ae, El, Mi) may feel magical or noble
Short punchy names feel grounded (Brim, Tesk, Varn)
Long melodic names suggest elegance or ancient history (Elarithien, Thaloranae)
Bonus: Keep a Name Journal
Create a dedicated list of:
World name variants
Region and biome names
City/village/ruin names
Sacred or forbidden names
Language-specific word roots
This will become a treasure chest for later writing, letting you stay consistent and inspired.

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