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Section 1: Part 4-Colour Scheme

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Now your character is going to need some colours!

Things to think about when choosing your colour scheme;

Number - How many colours are you going to have on your character? The average number is usually between 3 to 7 different colours on a single character. If you make them all one colour, they're going to look a little boring. Too may colours, and they start to look like a clown. One exception to that is a camouflage pattern - then you can get away with having a lot of them.
Function - Yes, function is important here too. It's good to pick colours- if you can- that reflect your character's abilities. For example, medics look great in white, reds, and/or blues. Speedy characters tend to have a dark colour and a bright colour (Bumblebee's black and yellow, for one). Fliers tend to be bright and flashy, and engineers tend to be quite dull.
Alternate mode - That's right, alternate modes contribute to colour as well. If your character turns into a police car, they're probably going to be black and white. If they turn into an ambulance, they will probably be white and red. Military vehicles look best in shades of grey and darker, duller greens, while other vehicles can be pretty much any colour imaginable.
Optics - You want to think about what colour their optics are too, you know! Decepticons have warm-coloured optics ranging from deep red to bright yellow. Autobots have cool-coloured optics, usually shades of blue but green is not unheard of. Neutrals are commonly known to have optics of virtually any colour. Or your character could be blind, resulting in any shade from white to black.

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