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Section 4: Part 3-Fears & Weaknesses

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Where there is strength, there is also weakness. No character is invincible; even Unicron had at least one weakness.

It is important to balance your character's faults and strengths. Too strong of a character, and you get more accusations of god-moding and Mary-Sue-ism. Too weak of a character, and they start to get boring. What I do to avoid this is for every strength my character has, I give them a fear or weakness. The cooler/better/stronger the skill is, the worse the weakness is to match.

And when giving them fears and weaknesses, be realistic. Don't make it some obscure thing that will likely never be found, like a trinket lost on a faraway planet. Look at things that you, friends, and family members are afraid of and apply them to your characters, or look up common phobias on your favourite search engine. Also think about their age; an old character might have back or joint problems, for example, while a very young character might be overly confident or reckless. Also think about your character's personality when choosing things they might be scared of; a solitary character might fear large crowds, for example.

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